

By: http://jonneh86.deviantart.com/

Wrong.
Every time Snake comes close to satisfying one of his
objectives, a new complication arises that not only shocks you but leads the
player to doubt their actions in some way. For example, you find the hostages,
they share what they know about the goings on in the base, you get ready to get
them to safety…only for them to die right in front of you from what seems to be
a heart attack. I remember being the tender age of 9 when I watched my older
brother play this game, and that these moments straight up terrified me. Yet,
as scared as I was, I wanted to know what had gone wrong, a mystery that would
continue to stay that way until later in the game. Metal Gear Solid is a game
that handles its plot-twists with a genius level of expertise, yet even still
takes it further than anyone ever thought possible of a video game at the time.
Throughout the game, Snake communicates with a support team stationed from a
sub far away from the military base. One member of this team is, of course, Snake’s
direct superior. Once things start going wrong with the mission, he begins to
behave differently, like he knows much more about the situation than he lets
on. Now as a person, the player knows something is not right making them
uncertain about continuing, but as a video game, the only way to beat it is to
continue to follow orders.
This involves more sneaking around the base, eliminating all
threats in your way. From the guards that spot you to terrorist leaders, former
members of an elite mercenary unit codenamed FOXHOUND. Through all the
surprises and hardships, Solid Snake is able to destroy Metal Gear and prevent
the nuclear strike. That means you beat the game right?
Wrong.
Miraculously, the terrorist leader is still alive and
kicking, eager to have one final showdown with our protagonist. But it is here
where the culmination of all of the player’s doubts of events leading up to
this point comes to ahead.
https://www.youtube.com/watch?v=TyzKQhmxqVo
(First 3 minutes of this video)
The cutscene is shot from Snake’s POV looking up at the
terrorist leader, Liquid Snake (There is a reason for that code name but that
is beside the point), as he gives his “I want to create a world of war” monologue.
Snake denies wanting to live in a world like that, only for Liquid to call his
bluff. Liquid looks directly at the camera and asks, “So why are you here then?
Why do you continue to follow your orders while your superiors betray you? Why
did you come here?”
Snake doesn’t answer, only for Liquid to answer for him.
“You enjoy all the killing! That’s why….haven’t you already
killed most of my comrades? I watched your face as you did it. It was full of
the joy of battle. There’s a killer inside you, you don’t have to deny it.”
It was at this point, even as a nine year old, that I turned
to my brother and said, “I think he’s talking to us.”

Even long after the game had been beaten and turned off,
these questions still lingered in my head. Being as young as I was, I really
didn’t know what to make of it. Again it wasn’t until much later in life that I
realized what I had experience and its importance in a story. Due to this
experience however, I will always remember that first plot twist. That moment
where my perception of events was completely thrown on its head and taken for a
spin, leaving me to question not just the game but myself as well. Its
interesting to think, that I may not have had the same reaction if my brother
and I did not have the same level of control throughout the story.
This is how far video game plot twists can go if handled
right. I know Metal Gear Solid is not the only game to do this (I’ve heard
there is quite a big one in Bioshock), but to my understanding in a huge array
of games that use the plot-twist use them simply as other mediums do. Although
it has its place, I think it is much more important to give kids and even some
adults the idea of what to do when a preconception is found out to be false. A
mature life lesson on how the unexpected can affect you on a deeper level. I
will not be so bold as state a video game can teach you how to handle a feeling
or situation like that better than real life experience (since honestly it
hasn’t been done yet), but it is important to teach kids through either their
parents or school on how to react to it and sort through those feels through
discussion. Like I have stated before, kids feel these mixed emotions just as
adults do, the problem is (like it was with me) that they are not sure how to
say it. Talk to your kids, get an understanding of what they understand and
what they don’t understand about the stuff they experience on a daily basis,
whether it is through media or everyday life and try to fill in the gaps.
No comments:
Post a Comment